"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom."
- Milton Friedman

Fragment level phong illumination
Thursday, February 13, 2003 | Permalink

PhongIllumination.pdf (158 KB)
Download code
This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.

This article was also published in the Shader X II book.