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Graphics Gems for Games - Findings from Avalanche Studios
Monday, August 20, 2012 | Permalink

Persson_GraphicsGemsForGames.pptx (5.7 MB)
Persson_GraphicsGemsForGames.pdf (3.1 MB)
This is the slide deck from my presentation titled "Graphics Gems for Games - Findings from Avalanche Studios" at Siggraph 2012. It covers a set of unrelated but useful techniques, namely Particle trimming, Merge-instancing, Phone-wire Anti-Aliasing and Second-Depth Anti-Aliasing.