"Vision without action is a daydream;
action without vision is a nightmare."
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Soft shadows demo
Tuesday, July 13, 2004 | Permalink

Another demo sees the light of the day.

Enjoy!

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Humus
Sunday, July 18, 2004

I should work just fine. If you can't run it, maybe you need to update the driver?

Anonymous
Monday, July 19, 2004

Hi, how are you all?

I have a (dumb?) question.

Is there a way to create a floating point render target using opengl without using vendor-specific extensions (I know NVIDIA has some)? I mean, just in the way we would create it in DirectX. My idea is to create some HDR effects with OpenGL. I tried with the floating-point attributes (plus int attribs) but seems it doesn't work.

I would really appretiate some help, from anyone of you. Thanks.


Sunray
Monday, July 19, 2004

Anonymous:
I was asking the same thing a couple of days ago, http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=012203.

To get to the point. No, you can't, until Suberbuffers or EXT_render_target is available.

udha
Tuesday, July 27, 2004

I find that the demo crashes after running for a while, i think less than 10 mins, would that be from my mild overclock?

Humus
Friday, July 30, 2004

Possibly. Try running it at stock speed and see if the problem goes away.

Vitiy
Tuesday, August 3, 2004

Humus - RESPECT!

btw// To use with Ati mobility 9600/9700 download latest drivers and modify them with:

http://www.driverheaven.net/patje/files/Dhmodtool1.7.exe

Brandlnator
Thursday, August 5, 2004

the effect looks nice, but is not usable in games.
@all without hlsl support: install the damn latest drivers and stop spamming...

ViLiO
Thursday, August 12, 2004

Hi,
Long time listener, first time caller (rofl always wanted to say that).

Anyway ...great demo.

Small question, you say you made the map in UnrealEd, but what about the lgithmap? I see there is lightmap generation code within your main.cpp, so did you create the lightmaps and pack them with your own code or did you use UnrealEd for that too?

Thanks,
ViLiO

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