"In C we had to code our own bugs. In C++ we can inherit them."
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New metaballs demo
Sunday, January 2, 2005 | Permalink

Another time-waster for ya.

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Paronator
Thursday, January 13, 2005

Why not 3dsmax or maya? todo low poly there it is possible...

NeARAZ
Friday, January 14, 2005

I think he said "Maya"... And for level meshes probably Unreal's editor much more convenient.

Xmorph
Tuesday, January 18, 2005

That's a DAMN fast MC algorithm

Neil
Thursday, February 3, 2005

Very Nice!

DB
Sunday, March 13, 2005

Great knowledge to share....thank you very much...realy nice realtime metaballs with dispersion

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