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New cubemaps
Tuesday, April 10, 2007 | Permalink

I've added two new cubemaps, one from San Francisco and one from Dallas.

I'm guessing some of you are waiting for new demos. I've been working on a few interesting ideas lately, but unfortunately not everything I work on end up being very useful, so nothing for release yet. However, I have another idea that I think will work out nicely which I'll explore soon. So keep your eyes peeled.

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Rod
Thursday, April 12, 2007

Hi Humus! Your work is impressive.
How do you make the cubemaps?!?!!?

Do you take the picture yourself? How?

Continue with your astonishing and awesome work!
Cheers
Rod

Entar
Friday, April 13, 2007

Hi Humus, I've been visiting your site periodically for a while, and now I'm interested in making my own demos. Do you have a few suggestions for some somewhat more simple demos I can try? I do have experience with OpenGL and C, but not so much with extensions and all that.
Thanks

Humus
Friday, April 13, 2007

Rod,
Yes, I take the pictures myself. I'm planning to add a cubemap making tutorial to this site at some point. I've written like half of it already. Not sure when I'll finish it though.

Entar,
not sure which demos qualify as "simple", but here are a few candidates:
http://www.humus.ca/index.php?page=3D&ID=5
http://www.humus.ca/index.php?page=3D&ID=13
http://www.humus.ca/index.php?page=3D&ID=33
http://www.humus.ca/index.php?page=3D&ID=35
http://www.humus.ca/index.php?page=3D&ID=36
http://www.humus.ca/index.php?page=3D&ID=53
http://www.humus.ca/index.php?page=3D&ID=61

Entar
Saturday, April 14, 2007

Hey Humus,
I decided to take a shot at a fire simulation, though I used a different method than what you used for yours. I made a nasty fire texture (I'm no texture artist) and applied a procedurally generated distortion texture to it by way of GL_TEXTURE_SHADER_NV, then scrolled the distort texture.
You can see a video at the OGL demos section of my website: http://entar.quakedev.com/ogl_demos/
This is my first attempt at the fire demo, and I have a couple of ideas for improving it. Comments are welcome.
Thanks

Humus
Monday, April 16, 2007

Well, for a first fire demo it's not too bad. It looked a bit low-res though, you can clearly see the diamond shapes that comes with bilinear filtering that's magnified a lot.

eXile
Wednesday, April 18, 2007

*bothering for new demos*

maytham
Tuesday, May 22, 2007

i looking for programming game

maXor
Thursday, October 11, 2007

Hello,
how exactly would you like to be credited in someone else's production using your textures?
I use them modified a bit, if it makes a difference.
Thank you.
Apart from this, your textures are really cool. Can't wait for a making-of-them tutorial

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