"When I despair, I remember that all through history the way of truth and love has always won. There have been tyrants and murderers and for a time they seem invincible, but in the end, they always fall -- think of it, ALWAYS"
- Mohandas K. Gandhi
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New cubemaps
Tuesday, April 10, 2007 | Permalink

I've added two new cubemaps, one from San Francisco and one from Dallas.

I'm guessing some of you are waiting for new demos. I've been working on a few interesting ideas lately, but unfortunately not everything I work on end up being very useful, so nothing for release yet. However, I have another idea that I think will work out nicely which I'll explore soon. So keep your eyes peeled.



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Thursday, April 12, 2007

Hi Humus! Your work is impressive.
How do you make the cubemaps?!?!!?

Do you take the picture yourself? How?

Continue with your astonishing and awesome work!

Friday, April 13, 2007

Hi Humus, I've been visiting your site periodically for a while, and now I'm interested in making my own demos. Do you have a few suggestions for some somewhat more simple demos I can try? I do have experience with OpenGL and C, but not so much with extensions and all that.

Friday, April 13, 2007

Yes, I take the pictures myself. I'm planning to add a cubemap making tutorial to this site at some point. I've written like half of it already. Not sure when I'll finish it though.

not sure which demos qualify as "simple", but here are a few candidates:

Saturday, April 14, 2007

Hey Humus,
I decided to take a shot at a fire simulation, though I used a different method than what you used for yours. I made a nasty fire texture (I'm no texture artist) and applied a procedurally generated distortion texture to it by way of GL_TEXTURE_SHADER_NV, then scrolled the distort texture.
You can see a video at the OGL demos section of my website: http://entar.quakedev.com/ogl_demos/
This is my first attempt at the fire demo, and I have a couple of ideas for improving it. Comments are welcome.

Monday, April 16, 2007

Well, for a first fire demo it's not too bad. It looked a bit low-res though, you can clearly see the diamond shapes that comes with bilinear filtering that's magnified a lot.

Wednesday, April 18, 2007

*bothering for new demos*

Tuesday, May 22, 2007

i looking for programming game

Thursday, October 11, 2007

how exactly would you like to be credited in someone else's production using your textures?
I use them modified a bit, if it makes a difference.
Thank you.
Apart from this, your textures are really cool. Can't wait for a making-of-them tutorial

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