"One of the main causes of the fall of the Roman Empire was that, lacking zero, they had no way to indicate successful termination of their C programs."
- Robert Firth
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New demo
Tuesday, December 11, 2007 | Permalink

Demo time again!
This time it's Order Independent Translucency implemented with a stencil routed a-buffer.



Enter the code below

Tuesday, December 18, 2007

How are you going to route the incoming fragments to the different render buffers?

Vilem Otte
Tuesday, December 18, 2007

Well, I'm gonna use my real time raytracer a little

Tuesday, December 18, 2007

Hey Humus, I've got it. I've got Order Independent transparency under OpenGL (Well, it uses a little bit of raytracing, the whole process of transparency is raytracing, it's pretty fast(haven't expected that) ) Firstly I need to add some nice features like reflection and shadows, if you want, i can post few images, maybe even programm (without source, It's based on engine I'm working on, and I can't release source)?

Vilem Otte
Wednesday, December 19, 2007

Humus, I sent you few images on your email (I think you've seen it, but not sure). So, you may delete this comment. I just wanted to be sure that you've read it.

Sunday, January 6, 2008

"v-sync" is very, very, very important!!!!! why not v-sync????? please HEEELLLP,HUNUS!!!!!!

Thursday, January 10, 2008

Nice looking demo, though I miss the OpenGL demos (I'm not a fan of Direct3D anyway, not to mention these demos don't work unless you're on Vista).

Saturday, January 19, 2008

Looks great, even if I can't run it
I miss the OpenGL demos too

Friday, February 15, 2008

As long as ATI doesn't provide at least a minimal extension set to provide D3D10 capabiltities I don't think you will see any OpenGL demos here.

NVIDIA on the other hand does provide them, but ATI has decided not to implement them (they are EXT extensions and could be implemented by ATI). One reason could be that they want to focus on OpenGL 3.0 when it's ready and not to implement everything twice.

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