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OpenGL 3.1 released
Wednesday, March 25, 2009 | Permalink

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n00body
Wednesday, March 25, 2009

Long overdue, but a step in the right direction.

Groovounet
Thursday, March 26, 2009

lol, quite some enthusiast news XD

Overlord
Thursday, March 26, 2009

It's a good release, though a bit anemic, i was hoping for the geometry shaders and a few other things but you cant get everything at once.
It's also good to see drivers out already with full support.

Groovounet
Thursday, March 26, 2009

Have a closer look on the drivers and you will see that the big new feature of OpenGL 3.1, GL_ARB_uniform_buffer_object, isn't supported. Well, it's not full support at all, just marketing!

But to be fair, it's coming quickly and even AMD have done good progress.

I don't like this so called geometry shaders so I don't really care about it. I like it this way, no need to poluted OpenGL core specification with a feature that is going to be deprecated in few month or a year.

Overlord
Friday, March 27, 2009

I havn't actually seen the driver specs yet, but i guess full compatibility is just around the corner.

I like the geometry shaders, i just don't use them that often because they are a bit to limited for what i like to use them for.
What i would like is a fully programmable pipeline, just drop in any shader you like in whatever order you like.