Sunday, March 9, 2014 | Permalink
A bit late to announce this here now, but I'll make a couple of conference appearances shortly. First I'll participate in an "Industry Panel" at I3D
in San Francisco next week discussing scalability issues. I3D is co-located with GDC
, which is where I'll appear next, talking on the title Low-Level Shader Optimization for Next-Gen and DX11
. If you were on last year's GDC you may have been on my talk "Low-Level Thinking in High-Level Shading Languages". This talk is on a similar theme, but focusing more on the GCN architecture that's in next-gen consoles. Hope to see you guys there!
Tuesday, November 29, 2016
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