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Populating A Massive Game World
Sunday, July 28, 2013 | Permalink

PopulatingAMassiveGameWorld.pptx (6.6 MB)
This is the slide deck from the Siggraph talk "Populating A Massive Game World" that my colleague Joel de Vahl and I presented at Siggraph 2013. It covers some of the issues related to filling a massive game world with meaningful content, as well as bringing it to life, as well as some rendering techniques used in Just Cause 2.