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Thursday, February 13, 2003 | Permalink
PhongIllumination.zip (1.5 MB)
Required:Pixel shader v2.0
Vertex shader v2.0
R32F cube render targets.
This is another phong lighting with shadows demo. The difference compared to earlier work is that this one uses Direct3D, R32F shadow cubemaps are used, the squared distance is stored in the shadow map and a multiplication factor is used instead of bias for a nice speedup.
This is the illustrating code for the "Fragment level Phong illumination" article available in the new Articles