"If your actions speak louder than words, you're not yelling loud enough."
- Stephen Colbert
More pages: 1 ... 7 8 9 10 11 12
Framework 3 (Last updated: February 6, 2017)
Framework 2 (Last updated: October 8, 2006)
Framework (Last updated: October 8, 2006)
Libraries (Last updated: September 16, 2004)
Really old framework (Last updated: September 16, 2004)
GL_EXT_reme
Tuesday, May 1, 2001 | Permalink

Executable
Source code
GL_EXT_reme.zip (117 KB)

Required:
GL_ARB_multitexture
This is a small benchmarking utility.
It measures how well a graphic card can handle overdraw, it's fillrates, T&L performance etc.
The screenshot is from the texel fillrate test.

EMBM
Monday, January 1, 2001 | Permalink

Executable
Source code
EMBM.zip (467 KB)

Required:
GL_ARB_multitexture
GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
GL_EXT_texture_compression_s3tc
GL_ATI_envmap_bumpmap
GL_ATIX_texture_env_route
This is a demo of EMBM in action. It's my first work with EMBM ever, but looks pretty cool anyway.
It will only run on Radeon series cards.

Dynamic volumetric lighting
Friday, December 1, 2000 | Permalink

Executable
Source code
volumetric.zip (702 KB)

Required:
GL_ARB_multitexture
GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3
GL_EXT_texture_compression_s3tc
GL_EXT_texture_edge_clamp

Recommended:
GL_EXT_texture3D
A demo of volumetric textures in action.
It renders dynamic per-pixel lighting with multiple lights using a volumetric texture and dot3 bumpmapping.

3D engine
Wednesday, November 1, 2000 | Permalink

Executable
Source code
3dEngine.zip (901 KB)

Required:
GL_ARB_multitexture
GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_dot3
An old bastard resurrects!
My old 3d engine that was earlier published on my old website is back after requests.
It's not entirely the same, I've done some changes and added more bugs
In fact, I cancelled the project due to some annoying bugs with the BSP tree I never were able to track down.
You'll need a Radeon/GeForce or better for this to run and you monitor must support 1024x768x32 mode. This old bastard doesn't check hardware capabilities so make sure you have good enough hardware.

More pages: 1 ... 7 8 9 10 11 12