"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster

Creating Vast Game Worlds - Experiences from Avalanche Studios
Monday, August 20, 2012 | Permalink

Persson_CreatingVastGameWorlds.pptx (6.3 MB)
Persson_CreatingVastGameWorlds.pdf (3.9 MB)
This is the slide deck from my presentation titled "Creating Vast Game Worlds - Experiences from Avalanche Studios" at Siggraph 2012. It covers all sorts of issues you encounter when creating large game worlds, such as floating point precision issues, memory, optimizations, culling etc.