"Scientists have finally discovered what's wrong with the human brain: On the left side, there is nothing right, and on the right side, there is nothing left."
Low-Level Thinking in High-Level Shading Languages Wednesday, April 3, 2013 | Permalink
This is the slide deck from my GDC 2013 presentation titled "Low-Level Thinking in High-Level Shading Languages". This talk highlights how low-level thinking can help you write faster shader and shows examples of how high-level constructs map to GPU hardware instructions.