"I really didn't foresee the Internet. But then, neither did the computer industry. Not that that tells us very much, of course - the computer industry didn't even foresee that the century was going to end."
- Douglas Adams
Low-Level Thinking in High-Level Shading Languages
Wednesday, April 3, 2013 | Permalink
This is the slide deck from my GDC 2013 presentation titled "Low-Level Thinking in High-Level Shading Languages". This talk highlights how low-level thinking can help you write faster shader and shows examples of how high-level constructs map to GPU hardware instructions.