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Low-Level Thinking in High-Level Shading Languages
Wednesday, April 3, 2013 | Permalink

Persson_LowLevelThinking.pptx (1.0 MB)
Persson_LowLevelThinking.pdf (6.8 MB)
This is the slide deck from my GDC 2013 presentation titled "Low-Level Thinking in High-Level Shading Languages". This talk highlights how low-level thinking can help you write faster shader and shows examples of how high-level constructs map to GPU hardware instructions.