"Doom3 is up to 112% slower than the 6600GT"
- Nvidia PR doing the math. The X700 apparently renders at a negative framerate in Doom3.
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Woot!
Monday, March 8, 2004 | Permalink

The 300,000th visitor has visited my 3D page.



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Mac
Friday, March 12, 2004

Well, I think this are worms and not sperm...

davepermen
Friday, March 12, 2004

dunno.. possibly we missunderstood the game over years..

jlippone
Friday, March 12, 2004

could be, or the name of the game was more close than we knew...

TaskForce_Reivax
Thursday, March 18, 2004


Your site is a great store house of knowledge, and I've learned a LOT from here.
Keep up the good work!


3D_rocks
Friday, March 19, 2004

Thanks Humus for the shader demos (GLSLANG,etc)
They allowed me to test new driver releases. These drivers today, they break old stuff when they add new stuffs.. sigh... very useful for determining whether to upgrade or downgrade drivers.

OpenGL
Saturday, March 20, 2004

I've tried out the GLSL demos on an nvidia card. It works but something like fire did not show up like your screenshot . Thanks Humus for these demos, now I can use them to gauge new driver releases whether they complie with OpenGL.
Why does games use shaders so heavily?. I look at recent bug releases of today's driver, they are mostly shader related. With each release, they fix some shaders & break other shaders


Humus
Monday, March 22, 2004

About the missing fire on nVidia, I'm aware of this problem, though I'm not aware of what's causing it. It's the last thing I expected to break in the demo. All the fancy GLSL shader stuff works fine but not plain textured quads.

davepermen
Friday, March 26, 2004

possibly you forget to disable some shader stuff correctly for it? i don't know. but if it's the only thing that does not use shaders, and it's the only thing that fails, then it's some state-changing bug. eighter by you, or nvidia.

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