"Never test run anything that compiled successfully."
- Leif Kusoffsky
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3Dc texture tool
Monday, May 31, 2004 | Permalink

I've started playing around with the 3Dc normal compression format now that I have an X800pro card. For this I quickly wrote a small commandline tool for my convenience, and of course I'm sharing it with anyone out there that's interested. It's available for download in the cool stuff section.
It's a very simple tool, and you'll need the texconv.exe file from the DirectX9 SDK for it to work, but it's very convenient. Make a shortcut to it, and just drop a heightmap image file on the shortcut. The tool will create the output 3Dc file in DDS format in the same directory as the source file. DDS loading code is available in my framework, which I btw updated to support 3Dc, in Direct3D at least for now.

Anyway, I'll have a 3Dc demo up some time soon. Depends on how much spare time I will have.

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GianT
Monday, May 31, 2004

Nice. The same for OpenGL would be even nicer ;-)

Humus
Monday, May 31, 2004

Well, the files as such are of course API independent. I didn't do the OpenGL part simply because there is no extension for it in the current drivers.

MesserFuerFrauSchmid
Monday, May 31, 2004

Which pretty shows what the dominating API is in real world applications

Humus
Tuesday, June 1, 2004

Huh?

NeoKenobi
Tuesday, June 1, 2004

Well, it's true MS managed to do the same with Direct3D as with Windows, but does that mean Direct3D is the best API? Also considder this: John Carmack, the best 3d-programmer in the world according to a lot of people, is using OpenGL instead of Direct3D.

GianT
Saturday, June 5, 2004

Hi !

I'm asking you for a little service :
could you post or mail me the complete supported OpenGL extensions list of your X800Pro card ?

I searched a lot, and I couldn't find it...

My mail : Gian.Schellenbaum@gmx.ch

Humus
Saturday, June 5, 2004

I was going to send you over here, http://www.delphi3d.net/hardware/index.php , which is a very good resource for this purpose, but then I found that there was no submission for the X800 cards. Anyway, here's the list:

GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGI_color_matrix
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_swap_control

GianT
Sunday, June 6, 2004

Thanks a lot !

I'm still sad not to see GL_EXT_stencil_two_side in the list... Is there no equivalent to this one ?

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