"If it wasn't luck, it was the lack of bad luck that made this work out so well in the end."
- Ola Ullsten (Fp)
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Home from Meltdown
Friday, July 30, 2004 | Permalink

I'm back home again after attending Meltdown for a few days. It's the first event of this kind I've attended, so it was pretty cool. Got to meet some real developers and see a couple of unreleased titles. Not that many people attending though, and during the speech sessions I attended the room wasn't even filled anywhere close to half. Overall pretty cool and a lot of fun though.



Enter the code below

Sunday, August 8, 2004

By the way, you figured out a nice shader tweak for Doom III Humus.

Monday, August 9, 2004


OpenGL will still live on. In fact, Microsoft is upgrading the OpenGL support to 1.2 (whoohoo! In 2030 they might get to 1.3 if we're lucky ).

Monday, August 9, 2004

Doom 3 tweak?! what where?

Monday, August 9, 2004



Tuesday, August 10, 2004

That is a good question with WGF I was lately thinking the same, how can OpenGL co-exist with that unless someone writes a wrapper for OpenGL translated and then going through the WGF layer. It is definetly a smart move by M$. Well even so there will be a lot of troublesome faces in the game industry when they start to have fighting over 3D resources

Thursday, August 12, 2004

I see no reason why OpenGL can't coexist with WGF.

Thursday, August 12, 2004

RenderMonkey 1.5 released - GLSL support added !
OpenGL 2.0 announced - specification expected by August 31 !
DOOM 3 released !

What a nice summer...
With all this stuff coming, how is it possible to keep a social life ? ;-)

Anyway, hi there and thanks for your great demos !

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