"The power of accurate observation is often called cynicism by those who don't have it."
- George Bernard Shaw
More pages: 1 2 3 4
New volumetric fogging demo
Sunday, October 8, 2006 | Permalink

There's a new volumetric fogging demo available for download. Grab it while it's hot!

2006-10-09 update:
The demo should now work on Radeon 9500 and up.



Enter the code below

Sunday, October 8, 2006

Interesting effect. I have a FX5600 which is too slow for it (3 FPS...). I has to add a line to the PreZ.shd file since FX5600 does not accept empty shaders so I added 'gl_FragColor = vec4(0,0,0,0);' to make it works.

Sunday, October 8, 2006

Glad to see your still alive and demo-ing.

Sunday, October 8, 2006

This basically covers all the complaints I had about the volumetric lighting in your game engine. heheh.
Could the two effects be combined or does this one include enough function of volumetric lighting in itto be visually sufficient?

Monday, October 9, 2006

On my laptop (X700, Pentium M 1,73 Ghz, Catalyst 6. I just get 100 % CPU usage. At the beginning it generates a file named "Noise.dds", but that's all. Even after 20 Minutes nothing happens.

Monday, October 9, 2006

Yeah, same result here on a X800.

Monday, October 9, 2006

Not work on Sapphire X800GT 256mb (agp)

Monday, October 9, 2006

It should now work on Radeon 9500 and up. I expected that X800s would be able to run it since it supports enough instructions, but I didn't test before. Turns out it ran in software due to exceeding the number of registers. I've now added a multipass path to the demo, so now it should even run on Radeon 9500.

Tuesday, October 10, 2006

work on 6600gt but slow. 640x480 ->14fps (windowed). good for demo, but not for games for now.

More pages: 1 2 3 4