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New textures section
Sunday, October 29, 2006 | Permalink
Recently I've renewed my interest in photography, in particular after upgrading to a new digital camera. One of the things I've played with a lot is creating cubemaps from photos, something you've been able to see in my last couple of galleries. The versions I've uploaded there are only small resolution though intended for interactive viewing on the web. The source cubemaps I've rendered out on my computer are typically much higher resolution than that though. Also, for the galleries I've primarily selected cubemaps that are interesting in the context of the gallery, but there are a whole bunch of other cubemaps I've made that hasn't made it into a gallery. Since there are very few good cubemap resources on the web (at least I'm not aware of too many, and the ones I know have only computer generated environments), I thought I should do that.
I've added a new Textures section to this site, and you can see the link in the menu on the left. I've uploaded 7 cubemaps so far and they are all high resolution ( 2048x2048 ).
Monday, November 6, 2006
After some HOUR of work, I finally managed to convert those images into one spherical environment map and uset it as sky in 3ds max:
It's just a quick render so forgive me the quality...
I connected them into one "vertical cross" in photoshop and then transformed into a "longitude lattitude" panorama in HDRshop. I had to change the "Z rotation" parameter to -90 degrees.
Great work, I love your tech demos!
Cheers from Poland
Wednesday, December 13, 2006
may I ask how to setup digital camera to capture such a cube maps ?
Lot of cameras use "panorama" mode, which is ~ok for horizontal images, but how to capture top and bottom.
Sorry if this is trivial question, but I really like it
Thursday, December 14, 2006
Well, built-in panorama mode doesn't help you much. You'll have a shoot a lot of pictures in all directions, then stitch them together in a tool like Realviz Stitcher and render it out.
Friday, December 15, 2006
I will check it out.
Thanks a lot,
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