"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster
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New ambient aperture lighting demo
Sunday, December 3, 2006 | Permalink

I have a new ambient aperture lighting demo. Grab it while it's hot!



Enter the code below

Sunday, December 10, 2006

The fps is between 90 and 100 for me on my Radeon 9800 pro 256.
good stuff

Sunday, December 10, 2006

Well, Ningu, I thought it was about time I made another demo. It's been over two months. Part of the problem is that it feels like we've pretty much exhausted DX9 level techniques now. I have plenty of ideas for the DX10 generation though.

Monday, December 11, 2006

Thursday, December 14, 2006

I can't wait to see the realizations of your ideas for DX10.

*dreams of uses of geometry shaders*

Tuesday, December 26, 2006

Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.

Tuesday, December 26, 2006

Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.

Kristian Joensen
Friday, December 29, 2006

Hopefully you can use the G80 OpenGL extensions (Like the geometry shader one) for thoe things, so that we that are still using XP can enjoy the demos you make.

Sunday, December 31, 2006

Happy new yeah!!

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