Q: Why do all Pascal programmers ask to live in Atlantis?
A: Because it is below C level.
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New demo!
Tuesday, October 23, 2007 | Permalink

It was long overdue, but I've finally added a deferred shading demo to my site.



Enter the code below

Wednesday, October 24, 2007

Very nice!
Nearly 35 fps on 2600XT (1280x1024)

Wednesday, October 24, 2007

Great, I decide to do a deferred shading demo using your frame work, and you beat me to the punch.
(re the emails I sent you)

(Oh well, I think I have a trick or two that you have not done)

Thursday, October 25, 2007

Unable to test this awesome looking sample ATM, but does it also illustrate soft particles in DX10?

Thursday, October 25, 2007

No, it doesn't, because the particles never cut through the walls anyway, so there's no point. However, it would be trivial to implement.

Jeremy Shopf
Thursday, October 25, 2007

Very nice. Especially enjoy the z extents testing

Friday, October 26, 2007

do you plan to port it to opengl ?

Saturday, October 27, 2007

I usually don't do straight ports between APIs. But I might very well do a different deferred shading demo for OpenGL.

Monday, October 29, 2007

I don't know if the question was asked already, but since your both last demos were in DX10 I wonder why you did not choose OpenGL? DX10 is Vista only, for OpenGL it does not matter and from what I read the performance increase you should gain in DX10 through new driver model does not affect OpenGL, since the performance problems is a problem of the DX9 design alone.

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