Monday, May 30, 2011 | Permalink
So it's been a little while since my last post. The main reason for that is that I'm in the middle of moving to a new apartment and trying to sell the one I'm living in now, and for most of the time my main computer has been packed into a box. I'll be stuck on my laptop for a while yet, but everything will be back to normal soon.
So what's new?
1) I'll be talking at Siggraph in the Filtering Approaches for Real-Time Anti-Aliasing
course. I'll be covering a technique called Geometry Buffer Anti-Aliasing, a technique I have a working prototype of on my main computer, but haven't had the chance to release yet because my computer is in a box, but once that's resolved I will release a demo of it.
2) I'll be covering about the same topic in GPU Pro 3
3) My wife's belly is getting larger by the day and we're both getting increasingly excited about becoming parents.
4) After signing up to Twitter I was taken by surprise by the amount of people who cared enough to follow my tiny bits of wisdom and mini-rants. The first days my mailbox to spammed to death by "[xyz] is now following you on twitter" email, which was interesting. Now it's more of a steady trickle, which is interesting to watch and find out what kind of people are following me. If you didn't sign up yet, you can find me here
Sunday, July 3, 2011
Very interesting site. When you have any new examples of DirectX 11 and OpenGL 3-4 versions and you plan to write them all?
Sunday, July 10, 2011
Good question. It's been in the pipeline for too long. I've started on a Framework4 ages ago, and wrote a demo using it, but haven't gotten around to finish that work. Besides lack of time, most of my ideas recently have been possible to complete in DX10, so I haven't felt any real push to get done with it. But absolutely, I intend to get some DX11 and OpenGL 4 demos up here when I get the time for it.
Thursday, July 14, 2011
I'm tempted to talk shop about AA filtering etc, but I thought I'd be different and say how awesome it is to be a parent. I'm stoked for you both :-)
Monday, July 18, 2011
Two months to go, then there will be a mini-Humus around ready to tackle the rendering issues of the future.
Thursday, August 11, 2011
Hey, are you guys planning to make the course slides available online?
Monday, August 22, 2011
Yes, the slides are available here:
Tuesday, August 23, 2011
Awesome Humus! Congrats on the next-gen stuff too!