"There's a saying that states: 'The road to hell is paved with good intentions'. There's hardly anything that better describes communism than that. All good hopes and dreams of justice and equality have ended in oppression and dictatorship."
- Peter Eriksson, Green Party of Sweden

Anti-aliasing The past, present and the future
Sunday, May 20, 2012 | Permalink

I made an appearance on the Avalanche Studios blog talking about anti-aliasing.

On a related note, I'll be talking on this very subject on Nordic Game next week. If you're going, be sure to catch my talk, May 25 at 13:00.



Enter the code below

Monday, June 11, 2012

Can you share the slides from the Nordic talk ?


Tuesday, July 3, 2012

You can't trash talk other games by using the word consolitis when your own game had a ridiculous amount of input lag when the framerate drops under 40 fps.

Pretty safe to assume that the horrible laggy aiming for everyone without a top end computer did more damage to the success of the game than a lack of AA support ever would.

Tuesday, July 3, 2012

For the record, this post was about anti-aliasing. But ignoring that, overall JC2 received favorable reviews, with the PC version in fact getting better metacritic rating than the consoles (PC: 84, PS3: 83, 360: 81). It was also widely regarded as a NOT a console port, but a well made PC version.

With that said, any multi-platform game will likely have some amount of consolitis for the PC version, just like the console versions will suffer some compromises from sharing code with a PC target. For instance, as you said, I know we had some input issues. Certainly some general issues for all platforms, but also some PC specific in particular, for instance the KB/Mouse controls were never tweaked as carefully as the gamepad controls. Of course, a gamepad on PC was still the best experience, but for those playing on KB/Mouse, there were indeed some complaints on the forums. I never heard much complaints about input lag, but "negative mouse acceleration" was a common complaint. Maybe this is what you're referring to? If you're coming from a FPS background this could very well be a problem.