"For too long, many nations, including my own, tolerated, even excused, oppression in the Middle East in the name of stability. Oppression became common, but stability never arrived. We must take a different approach. We must help the reformers of the Middle East as they work for freedom, and strive to build a community of peaceful, democratic nations."
- George W. Bush
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Speaking at Siggraph
Thursday, August 2, 2012 | Permalink

Siggraph is around the corner, and I'll be speaking. Several times actually. I'm talking on the subject "Creating Vast Game Worlds - Experiences From Avalanche Studios" on Sunday and then again as a Studio Talk on Tuesday. Then I just accepted to join the "Advances in Real-Time Rendering in Games" course on Wednesday, although my talk has as of this writing not been updated on that page. The title will be "Graphics gems for games: Findings from Avalanche Studios".

If you're going to Siggraph, don't miss these talks.

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UlrikLindahl
Thursday, August 2, 2012

I really enjoyed your AA techniques talk at Nordic, so I'm sad I'm going to miss this. Will you be recorded?

Humus
Thursday, August 2, 2012

I think so. AFAIK all talks are always recorded.

nuninho1980
Wednesday, August 8, 2012

@Humus

Why are any your demo "tessellation hardware" (DX11 or OpenGL) not released yet about few years?? Due to your AMD-ATi card disappointed/weakness for tessellation?

PS: I'm very happy for GTX 480 gets impressive on tessellation!

nuninho1980
Wednesday, August 8, 2012

@Humus

Why are any your demo "tessellation hardware" (DX11 or OpenGL) not released yet about few years?? Due to your AMD-ATi card disappointed/weakness for tessellation?

PS: I'm very happy for GTX 480 gets impressive on tessellation!

nuninho1980
Wednesday, August 8, 2012

OOH! Sorry because my double post is bad. But I pressed "update" button using browser = your site is bug.

Joe
Monday, August 13, 2012

Great site, great framework.

I noticed you mentioned playing around with compute shaders. I'm a big fan of your simple interface design, would be great to have compute shaders included in the framework.

Joe
Monday, August 13, 2012

Great site, great framework.

I noticed you mentioned playing around with compute shaders. I'm a big fan of your simple interface design, would be great to have compute shaders included in the framework.

Jasmine
Thursday, August 16, 2012

That is great news! Please post the links to the recordings when they go up if you are able Thanks for keeping on keeping on, I always love reading your articles!

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