"The cheese in the rat trap is always free."
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BSP Blending
Monday, February 6, 2017 | Permalink

Like my last demo, this is sort of a modern take on an old idea. Sorting rendering back-to-front with a BSP isn't exactly a new idea, but a parallel traversal in a compute shader might be. I've been pondering on this idea for a lot longer than I care to admit, it's probably been in my TODO list for over 5 years, but I finally got around to play with it and see if it was meaningful. My original idea was actually to traverse the BSP on the fly in the vertex shader, which of course is entirely possible, but ultimately decided that it makes more sense to do it in a separate compute pass.

Either way, enjoy the demo, and hope it's useful for something.

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Jameel
Monday, October 23, 2017

How are the cubemaps going? Any progress?

soietre
Wednesday, December 13, 2017

wonderful pro;

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RandomDude <script> console.log( 'Hello :)' ); </script>
Tuesday, January 2, 2018

Looking good.
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RandomDude <script> console.log( 'Hello :)' ); </script>
Tuesday, January 2, 2018

Looking good.
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