"First learn computer science and all the theory. Next develop a programming style. Then forget all that and just hack."
- George Carrette
More pages: 1 2
Another Metaballs2 update
Friday, October 25, 2019 | Permalink

I have update the Metaballs2 demo again. The main addition is a prepass optimization that reduces the total GPU time by about 33% with default settings, or up to 50% with the densest grid. The field() function is evaluated for the entire grid as a pre-pass, but only the sign is stored as a single bit, with 8 values in a 2x2x2 cube per pixel. This allows the storage to stay at a relatively modest 16MB for the densest grid setting of 512x512x512, and allows you to fetch multiple values with few fetches.

A number of improvements have also been done to the Framework4, most notably the PipelineCompiler has been updated to work with the latest Vulkan SDK.

Name

Comment

Enter the code below



Hermano
Friday, June 23, 2023

Me gusta los hermanos muchos gracias

Hermano
Friday, June 23, 2023

Me gusta los hermanos muchos gracias

schnittkarotti
Saturday, May 4, 2024

i got here from a link in the sauerbraten code. im surprised how much cool stuf you can find here

DimucaTheDev
Monday, September 30, 2024

Hello, World!

DimucaTheDev
Monday, September 30, 2024

Hello, World!

More pages: 1 2