"In C we had to code our own bugs. In C++ we can inherit them."

GLOverride
Tuesday, July 5, 2005 | Permalink

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This is a tool that overrides various OpenGL rendering calls. It's thin of features at the moment, but it allows you to override multisampling and forcing alpha test into alpha-to-coverage. This will allow alpha-masked texture edges to look properly antialiased with multisampling.