"Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space."
- Douglas Adams

Geometry Buffer Anti-Aliasing
Monday, July 18, 2011 | Permalink

There is a new demo up demonstrating another anti-aliasing technique called GBAA (Geometry Buffer Anti-Aliasing). Like GPAA it uses actual geometry information, but stores it in a fullscreen buffer. This should scale better with dense geometry and additionally allows alpha-tested edges to be anti-aliased.

[ 9 comments | Last comment by Yours3!f (2012-03-04 22:17:17) ]