"Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours."
- John Carmack

Yet another AA technique - SDAA
Sunday, August 28, 2011 | Permalink

I have just posted another demo of yet another anti-aliasing technique. I call it Second-Depth Anti-Aliasing (SDAA) since it requires the second depths in the scene, i.e. the depths of the backfaces. Quality-wise it rivals that of GPAA/GBAA and is easier to integrate into an existing engine.

[ 10 comments | Last comment by Jonh Smith (2016-11-29 07:40:00) ]