"Any fool can use a computer. Many do."
- Ted Nelson

Phone-wire AA
Tuesday, June 26, 2012 | Permalink

I have a new demo illustrating a simple but effective way to deal with the typical aliasing problem on thin geometry, in particular phone-wires which are quite common in games and typically appear as a bunch of random disconnected dots at a distance. MSAA can only reduce the problem a bit, but doesn't fully solve it. This technique solves the problem and creates wires that look natural at any distance.

[ 14 comments | Last comment by Jonh Smith (2016-11-29 07:39:11) ]