"If the blind lead the blind, both shall fall into the ditch."
- Matthew 15:14

Phone-wire AA
Tuesday, June 26, 2012 | Permalink

I have a new demo illustrating a simple but effective way to deal with the typical aliasing problem on thin geometry, in particular phone-wires which are quite common in games and typically appear as a bunch of random disconnected dots at a distance. MSAA can only reduce the problem a bit, but doesn't fully solve it. This technique solves the problem and creates wires that look natural at any distance.

[ 14 comments | Last comment by veeru (2017-02-21 14:06:22) ]