Tuesday, June 26, 2012 | Permalink
I have a new demo illustrating a simple but effective way to deal with the typical aliasing problem on thin geometry, in particular phone-wires which are quite common in games and typically appear as a bunch of random disconnected dots at a distance. MSAA can only reduce the problem a bit, but doesn't fully solve it. This technique solves the problem and creates wires that look natural at any distance.
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| Last comment by D (2013-01-21 07:06:12)