"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster

Modern LightMapping
Tuesday, October 11, 2016 | Permalink

Well, it's been a while, but it's time for a demo again!

This time it's a sort of hybrid between Clustered Shading and LightMapping, which essentially forms a lightmapping solution that's compatible with normal mapping, and while the lights need to be stationary, allows most other attributes other than position to be dynamically changed. In this demo you can interact with all the lights, turn them on and off, change color, or switch to an animated mode.

Head over to the 3D section and give it a try!

[ 3 comments | Last comment by Aaaaaa (2016-11-19 13:43:53) ]