"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster

Demo updates
Monday, December 8, 2003 | Permalink

The water demo has been updated to use fixed point render targets instead. This means it runs quite a bit faster.
Thanks to Basic for spending the time to do fixed point versions of the shaders for me.

I also recompiled the earlier crop of demos based on the latest framework to these also include some new features in the framework, such as the console and ability to snap screenshot.

[ 7 comments | Last comment by marlon (2007-10-11 21:25:42) ]