"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster
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Soft shadows demo
Tuesday, July 13, 2004 | Permalink

Another demo sees the light of the day.

Enjoy!

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Deficite
Tuesday, July 13, 2004

Great demo(as usual)...really gave me some nice ideas of my own.

Just curious, what program do you use to create your maps. I�m only a coder myself, and I have a big problem getting maps and models into my project.

J
Tuesday, July 13, 2004

How do you run it on a geforce 5950, it says no GLSL support.

Albuquerque
Tuesday, July 13, 2004

I think *all* NV drivers need a registry hack to enable GLSL support. Do a google for "NVIDIA GLSL REGISTRY" and you shoud get a few good results back.

Killer demo mang

Da3dalus
Tuesday, July 13, 2004

Very nice demo

Humus
Wednesday, July 14, 2004

Deficite,
I create them in UnrealEd. They can be exported in the .t3d format, which is plain ASCII.


Deficite
Wednesday, July 14, 2004

Oh man..never even though of using those tools. Was always on the track of using 3ds or Maya, which is something i don�t have the time or patience to learn. Thanks for the tip.

Remij
Wednesday, July 14, 2004

Honestly man, thank you SO much for doing these projects and letting us be a part of them.

I'm a tech demo freak, these are VERY nice. Keep up the good work.

Gibbon
Wednesday, July 14, 2004

I get the no GLSL support also. I have a 9600xt card, with the 4.6 Omega drivers. Any clues?

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