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Home from Meltdown
Friday, July 30, 2004 | Permalink
I'm back home again after attending Meltdown for a few days. It's the first event of this kind I've attended, so it was pretty cool.
Got to meet some real developers and see a couple of unreleased titles. Not that many people attending though, and during the speech sessions I attended the room wasn't even filled anywhere close to half. Overall pretty cool and a lot of fun though.
NeoKenobi
Sunday, August 8, 2004
By the way, you figured out a nice shader tweak for Doom III Humus.
Humus
Monday, August 9, 2004
Thanks.
OpenGL will still live on. In fact, Microsoft is upgrading the OpenGL support to 1.2 (whoohoo! In 2030 they might get to 1.3 if we're lucky
).
ZombieSupaStar
Monday, August 9, 2004
Doom 3 tweak?! what where?
Humus
Monday, August 9, 2004
Here:
http://esprit.campus.luth.se/~humus/temp/doom3PerformanceTweak.rar
MesserFuerFrauSchmid
Tuesday, August 10, 2004
That is a good question with WGF I was lately thinking the same, how can OpenGL co-exist with that unless someone writes a wrapper for OpenGL translated and then going through the WGF layer. It is definetly a smart move by M$. Well even so there will be a lot of troublesome faces in the game industry when they start to have fighting over 3D resources
Humus
Thursday, August 12, 2004
I see no reason why OpenGL can't coexist with WGF.
GianT
Thursday, August 12, 2004
RenderMonkey 1.5 released - GLSL support added !
(http://developer.3dlabs.com/openGL2/rendermonkey/RenderMonkey-v1.5.exe)
OpenGL 2.0 announced - specification expected by August 31 !
DOOM 3 released !
What a nice summer...
With all this stuff coming, how is it possible to keep a social life ? ;-)
Anyway, hi there and thanks for your great demos !
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