"The point is ladies and gentlemen that greed, for lack of a better word, is good. Greed is right. Greed works. Greed clarifies, cuts through and captures the essence of the evolutionary spirit. Greed, in all of it's forms - greed for life, for money, knowledge - has marked the upward surge of mankind."
- Gordon Gekko
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Geometry Buffer Anti-Aliasing
Monday, July 18, 2011 | Permalink

There is a new demo up demonstrating another anti-aliasing technique called GBAA (Geometry Buffer Anti-Aliasing). Like GPAA it uses actual geometry information, but stores it in a fullscreen buffer. This should scale better with dense geometry and additionally allows alpha-tested edges to be anti-aliased.

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Yours3!f
Sunday, March 4, 2012

Hi,

I'm trying to implement this in OGL / GLSL, but I'm stuck porting the code. I've ported most of it, but it doesn't work yet, the geometry buffer doesn't look like yours does in the demo. Could you please help me? PM me at nekem28 atsign msn dotcom

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