Articles and demos
Thursday, February 13, 2003 | Permalink
As I wrote here some time ago I was going to contribute with articles to the
ShaderX2 book. I've spent a lot of time the last week or so writing on my two articles, I really wanted them to be done and out of the way before I go over there. Now they are done and are being proofread. After the first feedback on the first article and the few revisions it required I expect only minor changes from now on. Either way, I've made these articles available here on my site and for this purpose I've created a new
Articles section. For illustration of the topics in the articles there are also code examples which I've made available in both the
Articles section and the
3D section. I have also moved my old tutorial I once created over from the 3D section to the articles section.
The book will be available in August. Don't forget to buy it!
PK
Sunday, February 23, 2003
Finally found the time to read your articles. Very, very good job!!! I'll probably have questions when I digest the articles a second time and try to port the PS2.0 code to OGL.
davepermen
Wednesday, February 26, 2003
hm.. looking at those neat d3d9 demos.. requirement: float32 cubemap render target. isn't that what the gfFX lacks? nvidia really has a problem.. really, they do..