"The world is round because there are not supposed to be any borders."

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Friday, March 29, 2002 | Permalink

Source code
Bub.zip (880 KB)

Hardware T&L
3 vertex streams
My first Direct3D app.
This demo shows a keyframe animated character, anyone who have played the old classic game Bubble Bobble will recognice this as one of the cute little dragons from it. I've made it in Maya and a loader for .gof files you can export from maya is included. It has 17000+ polygons.
There is also code to help the serious lack of simple glVertex() calls for simple test stuff as you have in OpenGL.