"The world is a dangerous place to live, not because of the people who are evil, but because of the people who don't do anything about it."
- Albert Einstein

Fragment level phong illumination
Thursday, February 13, 2003 | Permalink

PhongIllumination.pdf (158 KB)
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This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.

This article was also published in the Shader X II book.