"The survival of liberty in our land increasingly depends on the success of liberty in other lands. The best hope for peace in our world is the expansion of freedom in all the world."
- George W. Bush

Fragment level phong illumination
Thursday, February 13, 2003 | Permalink

PhongIllumination.pdf (158 KB)
Download code
This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.

This article was also published in the Shader X II book.