"The world is a dangerous place to live, not because of the people who are evil, but because of the people who don't do anything about it."
- Albert Einstein
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Yet another self shadowing bumpmapping demo update
Wednesday, January 28, 2004 | Permalink

This time I have added global shadows through shadow mapping, which combined with offset mapping further enhances the depth.



Enter the code below

Friday, January 30, 2004

I have one question:
WHERE can i find "framework.h"???
P.S. Sorry for stupid question

Friday, January 30, 2004

10-20% performance loss is fine for me if it fixes the shaking, it would still run very smooth on my comp

Saturday, January 31, 2004

the framework can be downloaded from the top of the demo page.

Tuesday, February 3, 2004

I always visit ur site for update i wander if u can make a demo where u can integrate most of the techs u used before & keep on the good job and thak u for theses demos0)

Tuesday, February 3, 2004

"Because it creates leaks where a back facing surfaces meets a front facing surface. So you'd get small lit areas behind the pillars that should be in shadow"

If you use back faces, you can still apply an offset. This takes the shadow 'into' the geometry, between back and front faces, which doesn't matter most of the time, and gets rid of the light leak. The offset can be smaller so you may get less artifacts.

Or am I talking rubbish

Wednesday, February 4, 2004

You're talking rubbish.

Nah, but actually, I have tried the back faces technique many time, and I did with this demo too, but I have never had any success. The artifacts have typically been much worse with this than the standard approach.

Sunday, February 8, 2004

I was very..Very..VERY impressed by this Demo..KEEP ON PLOWING..:-)

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