"I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom."
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New instancing demo
Wednesday, August 18, 2004 | Permalink

A new instancing demo is up. ATI users will need the new Catalyst 4.8 drivers to be able to use the instancing path.

The demo now includes the ability to change the particle spawn rate. Use the + and - keys for this.

Another update: Fixed a problem with resizing the window.



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Sunday, August 22, 2004

Hey Humus,

Very nice work.

Running an ATi Radeon 9500 Pro here, DirectX 9.0c and Catalyst 4.8 drivers. When I tried the "each particle draw per call" option, my frame-rate slowed down to 10-30FPS. Instancing, 150-300FPS, Using the Vertex Shader Constant Instancing method, 100-150FPS. And the buffer method, 60-90FPS.

Impressive use of the Instancing / Vertex Shader 2.0 specification techniques and [volumetric?] particle effects, keep up the great work man! ;-)


Sunday, August 22, 2004

Er I meant

Tuesday, August 24, 2004

doesn�t work at all, neither on my x800xtpe nor on my 6800ultra.

using cat 4.8 (even tried 4.9beta) and the newest nv drivers up to 66.00.

dx9c is installed to...

i alway get something like "couldn�t initialize 3d3......bla".

but all my games and apps work perfectly, far cry even confirming in console that instancing IS supportet (on both cards)

any ideas?

Wednesday, August 25, 2004

I assume you installed DX9.0c before the official release. You need to totally uninstall it, then reinstall the official release. Just uninstalling the official release over the version that was ripped from SP2 earlier doesn't get all files updated.

David Wu
Friday, September 3, 2004

It appears to not work on my system when dx9 ise set to debug, but it runs fine on release.
This is with DX9.0c, X800 with 4.8 drivers

Saturday, September 4, 2004

Blame MS

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