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New metaballs demo
Sunday, January 2, 2005 | Permalink
Another time-waster for ya.
Paronator
Thursday, January 13, 2005
Why not 3dsmax or maya? todo low poly there it is possible...
NeARAZ
Friday, January 14, 2005
I think he said "Maya"... And for level meshes probably Unreal's editor much more convenient.
Xmorph
Tuesday, January 18, 2005
That's a DAMN fast MC algorithm
Neil
Thursday, February 3, 2005
Very Nice!
DB
Sunday, March 13, 2005
Great knowledge to share....thank you very much...realy nice realtime metaballs with dispersion
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