"Hmm, maybe you're a little too balanced."
- TV4 to Sakine Madon regarding being part of a morning show.
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Alpha to coverage demo updated
Saturday, July 9, 2005 | Permalink

I added another option to the demo that allows magnified textures not to become blurry when using alpha-to-coverage or alpha-blend, but instead be equally sharp as alpha testing, but without the aliasing. Looks very good.

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Nadja
Tuesday, July 12, 2005

hall� hall�!! Sola och bada!!
Kram Nadja

eXile
Wednesday, July 13, 2005

Wenn das hierso weitergeht, kann ich von mir aus auch alles auf Deutsch schreiben...

rlx
Wednesday, July 13, 2005

hehe, st�rt mich nicht

d123
Friday, July 15, 2005

When you have it ... you have it . After a few weeks after your write about alpha test AA nVidia has release this: http://developer.nvidia.com/object/transparency_aa.html. You are my hero. Somebody at nVidia is browsing your site on the regular basis.

eXile
Friday, July 15, 2005

I cannot figure out why someone at nVidia has to browse Humus' page in order to release this information.

Teal'c
Friday, July 15, 2005

Has it ever occurred to you folks that this demo came out right when the GF7 NDA was lifted? Yet you question NV's timing in releasing info about their own graphics hardware? Grow up.

Humus
Friday, July 15, 2005

I'm sure there are people at nVidia who browse my site regularly, but I don't think their sample or whitepaper has any relation to my demo.

d123
Friday, July 15, 2005

I agree that I could be wrong and that maybe I jump to conclusion. It happens some times. We are only humans. I just find it quite a big coincidence. It may be only a big coincidence. What is certain is that it was a mistake from my side to post it here and that was a BIG mistake because if it may create some tension between the involved parts. I am sorry that I've open the discussion in that area and I apologise for it. I know we could analyse a lot about "what and if" cases with a lot of different arguments but it will be for the best not to. I apologise again.

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