"I can't understand why people are frightened of new ideas.
I'm frightened of the old ones."
- John Cage
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New demo!
Tuesday, October 23, 2007 | Permalink

It was long overdue, but I've finally added a deferred shading demo to my site.



Enter the code below

Tuesday, October 30, 2007

Well, it's always the most fun to use the latest stuff. We still don't have a final OpenGL 3.0 specification, nor any drivers support. But once we have that, I'll definitely play around a lot with that. DX10 also has a number of cools things that are useful for deferred shading, like access to individual MSAA samples, but I ended up not using that.

Wednesday, October 31, 2007

nice demo! cpu don't load for physics because my 8800gts 640mb has "quantum tech"!

I have my 8800gts with fw 169.04 beta and vista ulimate x64.
1024x768@4xAA - 250-400fps!!

Saturday, November 17, 2007

It's simple: ATI still didn't implement any GL extension that has a part of new DX10 functionality.

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