"Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important."
- John Carmack
More pages: 1 2 3
New demo
Tuesday, December 11, 2007 | Permalink

Demo time again!
This time it's Order Independent Translucency implemented with a stencil routed a-buffer.



Enter the code below

Friday, February 15, 2008

As long as ATI doesn't provide at least a minimal extension set to provide D3D10 capabiltities I don't think you will see any OpenGL demos here.

NVIDIA on the other hand does provide them, but ATI has decided not to implement them (they are EXT extensions and could be implemented by ATI). One reason could be that they want to focus on OpenGL 3.0 when it's ready and not to implement everything twice.

Saturday, February 16, 2008

"v-sync" is very, very, very important!!!!! why not v-sync????? please HEEELLLP,HUMUS!!! HUMUS!!!HUMUS!!! HUMUS!!! HUMUS!!! HUMUS!!! HEEELLLP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wednesday, March 5, 2008

too sorry! I have vista x64 w/ fw 174.12(guru3d.com). this driver is for force v-sync. thanks. I got min 105fps (1024x768@4xAA-16xAF) and I got 240 fps (camera default)!!
thanks. you try uninstall (must restart) your old driver and install driver 174.12 for work v-sync.

Wednesday, March 5, 2008

I got 160 fps in camera default and I got min 70 fps (1280x960@4xAA-16xAF) in fw 174.12! now my 8800gts got 40% better performance!! you look my message in december, 12 2007.

Monday, August 8, 2011

I got 685 fps in camera default and I got min 315 fps (1280x960@4xAA-16xAF) running new GF GTX 480 (upgraded on november 18, 2010) after 9800GT (dead=no image screen (worked fine until unplug to upgrade) - impossible fix in oven) is a bit slower than 8800GTS 640 (2 times dead=artifacts but again back to life). you look my previous post for difference performance.

More pages: 1 2 3