"He who knows not, and knows not that he knows not, is a fool...shun him.
He who knows not, and knows that he knows not, is willing...teach him.
He who knows, and knows not that he knows, is asleep...awaken him.
He who knows, and knows that he knows, is wise...follow him."
- Chinese Probverb

OpenGL 3.1 released
Wednesday, March 25, 2009 | Permalink

Press Release



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Wednesday, March 25, 2009

Long overdue, but a step in the right direction.

Thursday, March 26, 2009

lol, quite some enthusiast news XD

Thursday, March 26, 2009

It's a good release, though a bit anemic, i was hoping for the geometry shaders and a few other things but you cant get everything at once.
It's also good to see drivers out already with full support.

Thursday, March 26, 2009

Have a closer look on the drivers and you will see that the big new feature of OpenGL 3.1, GL_ARB_uniform_buffer_object, isn't supported. Well, it's not full support at all, just marketing!

But to be fair, it's coming quickly and even AMD have done good progress.

I don't like this so called geometry shaders so I don't really care about it. I like it this way, no need to poluted OpenGL core specification with a feature that is going to be deprecated in few month or a year.

Friday, March 27, 2009

I havn't actually seen the driver specs yet, but i guess full compatibility is just around the corner.

I like the geometry shaders, i just don't use them that often because they are a bit to limited for what i like to use them for.
What i would like is a fully programmable pipeline, just drop in any shader you like in whatever order you like.