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New demo
Sunday, October 4, 2009 | Permalink

There's a new demo available that illustrates a technique for seamless decals on arbitrary geometry. Shoot a paint splash in front of you by clicking the mouse. Select colors on the F1 dialog. It's hours of fun!

This technique will be featured in the upcoming GPU Pro book I mentioned in the previous post. In the "Volume Decals" article I cover all the dirty details of the inner workings as well as suggestions for alternative implementations and extensions.



Enter the code below

Monday, October 5, 2009

Nice idea!
Can't wait to read the book in full color! This is a great news!

Tuesday, October 6, 2009


I have just been accepted as an author for another book (Game Engine Gems) with my article about rendering decals.

I see you use 3D textures. At least the techniques are not identical then, but don't get any ideas! ;-)

Damn, and i was about to ask you, whether i could use some of your textures for my screenshots.

I'd like to say "great work!" but i am really unhappy about the timing right now.


Tuesday, October 6, 2009

Haha, n00b!

I'm writing about some variations of the technique as well, including using 2D textures and cubemaps. I hope I left some unique ideas for you to write about. If you want to avoid too much overlap I can tell you offline what stuff I'm covering.

Sunday, October 11, 2009


where are you with your new framework btw?

Sunday, October 11, 2009

I haven't had as much time to work on it as I have wanted, but I'm working on it at this very moment though. It has enough stuff done for me to experiment with stuff, but it's lacking a lot of stuff that I want in there. Once I get some DX11 hardware I suppose there will be quicker progress on it though.

Black Knight
Tuesday, November 3, 2009

I'm surprised you still don't have a 5870 are you waiting for the x2 versions lol