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OpenGL 3.3 and 4.0
Friday, March 12, 2010 | Permalink
OK, I was not prepared for this one, but Khronos has released not just one but two new versions of OpenGL, 3.3 and 4.0. The 3.3 version is a nice upgrade on 3.2 and the 4.0 is pretty much a match for DirectX 11. To me it's clear that OpenGL is back on track again.
Now we just need drivers.
Friday, March 26, 2010
AMD released the world first OpenGL 4.0 driver
Sunday, March 28, 2010
now all we need is ID's John Carmack to support some of the new stuff in rage.
it would be seriously lame if he stayed stuck on opengl 2.1 just for the sake of compatibility.
Tuesday, March 30, 2010
"To me it's clear that OpenGL is back on track again."
The words i wanted to hear for years
Lately it seemed that i'm losing interest in OpenGL - now i'm back at reading OpenGL.org and such pages daily, as i did before
Wednesday, March 31, 2010
What I really concern with - now we need a huge piece of code just to have damn triangle displayed... OpenGL is no more a stuff for kids who wanna walls and floor rendered after few days of coding...
Thursday, April 1, 2010
ksergei OpenGL is fine, DirectX should really be shunned by young developers (as nothing except Microsoft crap works with it, want an iphone game? OpenGL want a PS3/wii/DS game? again: OpenGL)
Friday, April 2, 2010
ksergei > you just learnt one can't always blindly trust wikipedia.
No PS3 doesn't use OpenGL, there is an OpenGL stack built around libGCM which is the low level stuff all developers use anyway.
So, yeah the DirectX vs OpenGL is over and happened there: http://blog.wolfire.com/2010/01/DirectX-vs-OpenGL-revisited
Monday, April 12, 2010
the PS3 uses OpenGL-ES which is a part of libGCM...
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