"Should array indices start at 0 or 1? My compromise of 0.5 was rejected without, I thought, proper consideration."
- Stan Kelly-Bootle

Updates
Monday, May 30, 2011 | Permalink

So it's been a little while since my last post. The main reason for that is that I'm in the middle of moving to a new apartment and trying to sell the one I'm living in now, and for most of the time my main computer has been packed into a box. I'll be stuck on my laptop for a while yet, but everything will be back to normal soon.

So what's new?
1) I'll be talking at Siggraph in the Filtering Approaches for Real-Time Anti-Aliasing course. I'll be covering a technique called Geometry Buffer Anti-Aliasing, a technique I have a working prototype of on my main computer, but haven't had the chance to release yet because my computer is in a box, but once that's resolved I will release a demo of it.
2) I'll be covering about the same topic in GPU Pro 3.
3) My wife's belly is getting larger by the day and we're both getting increasingly excited about becoming parents.
4) After signing up to Twitter I was taken by surprise by the amount of people who cared enough to follow my tiny bits of wisdom and mini-rants. The first days my mailbox to spammed to death by "[xyz] is now following you on twitter" email, which was interesting. Now it's more of a steady trickle, which is interesting to watch and find out what kind of people are following me. If you didn't sign up yet, you can find me here.

Name

Comment

Enter the code below



Progman
Sunday, July 3, 2011

Very interesting site. When you have any new examples of DirectX 11 and OpenGL 3-4 versions and you plan to write them all?

Humus
Sunday, July 10, 2011

Good question. It's been in the pipeline for too long. I've started on a Framework4 ages ago, and wrote a demo using it, but haven't gotten around to finish that work. Besides lack of time, most of my ideas recently have been possible to complete in DX10, so I haven't felt any real push to get done with it. But absolutely, I intend to get some DX11 and OpenGL 4 demos up here when I get the time for it.

rompa
Thursday, July 14, 2011

I'm tempted to talk shop about AA filtering etc, but I thought I'd be different and say how awesome it is to be a parent. I'm stoked for you both :-)

Humus
Monday, July 18, 2011

Thanks. Two months to go, then there will be a mini-Humus around ready to tackle the rendering issues of the future.

drp
Thursday, August 11, 2011

Hey, are you guys planning to make the course slides available online?

Humus
Monday, August 22, 2011

Yes, the slides are available here:
http://iryoku.com/aacourse/

drp
Tuesday, August 23, 2011

Awesome Humus! Congrats on the next-gen stuff too!