"If it wasn't luck, it was the lack of bad luck that made this work out so well in the end."
- Ola Ullsten (Fp)

Advances in Real-Time Rendering in Games
Sunday, September 9, 2012 | Permalink

The presentations from the Advances in Real-Time Rendering in Games course are now online, including my own talk "Graphics gems for games: Findings from Avalanche Studios".

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programmer12345
Monday, November 5, 2012

Hello Emil Persson! Would love you to consider the theme of "early tests". How to implement them in OpenGL? Take a look at the diagram - http://openglinsights.com/pipeline.html. Fragment Processing. How to activate these tests? Experimenting to no good no avail. Perhaps the problem lies in the lack of support for GPU. Thank you.

royalestel
Thursday, May 9, 2013

While reading your phone wire AA article, I started thinking that for almost all applications Wu's line drawing algorithm would be a fine solution to the problem. Thoughts?