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NeHe
"There's a fine line between being on the leading edge and being in the lunatic fringe."
- Frank Armstrong
GDC slides available
Saturday, March 29, 2014 |
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The slides from my GDC 2014 talk
Low-level Shader Optimization for Next-Gen and DX11
are now available
here
.
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Chuck
Saturday, November 8, 2014
Very helpful presentation highlighting the less-than-intuitive optimizing of shaders.