"There's a fine line between being on the leading edge and being in the lunatic fringe."
- Frank Armstrong

GDC slides available
Saturday, March 29, 2014 | Permalink

The slides from my GDC 2014 talk Low-level Shader Optimization for Next-Gen and DX11 are now available here.

Name

Comment

Enter the code below



Chuck
Saturday, November 8, 2014

Very helpful presentation highlighting the less-than-intuitive optimizing of shaders.